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CinematicActorAnimationData Class Reference

#include <CinematicActorAnimationData.h>

Inheritance diagram for CinematicActorAnimationData:
PropertyClass

Public Member Functions

std::string getAnimationName ()
 
void setAnimationName (std::string val)
 
std::string getAnimationPath ()
 
void setAnimationPath (std::string val)
 
std::string getSound ()
 
void setSound (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAnimationName()

std::string CinematicActorAnimationData::getAnimationName ( )
inline

◆ getAnimationPath()

std::string CinematicActorAnimationData::getAnimationPath ( )
inline

◆ getSound()

std::string CinematicActorAnimationData::getSound ( )
inline

◆ setAnimationName()

void CinematicActorAnimationData::setAnimationName ( std::string val)
inline

◆ setAnimationPath()

void CinematicActorAnimationData::setAnimationPath ( std::string val)
inline

◆ setSound()

void CinematicActorAnimationData::setSound ( std::string val)
inline