Cyrus Mod Loader
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ClientGameEffectTimerDisplayBehavior Class Reference

#include <ClientGameEffectTimerDisplayBehavior.h>

Inheritance diagram for ClientGameEffectTimerDisplayBehavior:
GameEffectTimerDisplayBehavior BehaviorInstance PropertyClass PropertyClass

Additional Inherited Members

- Public Member Functions inherited from GameEffectTimerDisplayBehavior
std::string getEffectName ()
 
void setEffectName (std::string val)
 
std::string getTextKey ()
 
void setTextKey (std::string val)
 
float getHeight ()
 
void setHeight (float val)
 
float getZOffset ()
 
void setZOffset (float val)
 
unsigned char getRed ()
 
void setRed (unsigned char val)
 
unsigned char getGreen ()
 
void setGreen (unsigned char val)
 
unsigned char getBlue ()
 
void setBlue (unsigned char val)
 
List< SharedPointer< GameEffectTimerTrigger > > * getTriggers ()
 
void setTriggers (List< SharedPointer< GameEffectTimerTrigger > > *val)
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.