#include <DeedBehaviorTemplate.h>
◆ getAlternateDeedTemplateID()
unsigned int DeedBehaviorTemplate::getAlternateDeedTemplateID |
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◆ getCastleBlockLimit()
int DeedBehaviorTemplate::getCastleBlockLimit |
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◆ getInitialItemLayoutFile()
std::string DeedBehaviorTemplate::getInitialItemLayoutFile |
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◆ getItemLimit()
int DeedBehaviorTemplate::getItemLimit |
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◆ getLotWorldZone()
std::string DeedBehaviorTemplate::getLotWorldZone |
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◆ getPreviewWorldZone()
std::string DeedBehaviorTemplate::getPreviewWorldZone |
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◆ getStructureTemplateID()
unsigned int DeedBehaviorTemplate::getStructureTemplateID |
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◆ setAlternateDeedTemplateID()
void DeedBehaviorTemplate::setAlternateDeedTemplateID |
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unsigned int | val | ) |
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◆ setCastleBlockLimit()
void DeedBehaviorTemplate::setCastleBlockLimit |
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int | val | ) |
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◆ setInitialItemLayoutFile()
void DeedBehaviorTemplate::setInitialItemLayoutFile |
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std::string | val | ) |
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◆ setItemLimit()
void DeedBehaviorTemplate::setItemLimit |
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int | val | ) |
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◆ setLotWorldZone()
void DeedBehaviorTemplate::setLotWorldZone |
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std::string | val | ) |
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◆ setPreviewWorldZone()
void DeedBehaviorTemplate::setPreviewWorldZone |
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std::string | val | ) |
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◆ setStructureTemplateID()
void DeedBehaviorTemplate::setStructureTemplateID |
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unsigned int | val | ) |
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