#include <GameEffectTimerDisplayBehaviorTemplate.h>
◆ getBlue()
unsigned char GameEffectTimerDisplayBehaviorTemplate::getBlue |
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◆ getEffectName()
std::string GameEffectTimerDisplayBehaviorTemplate::getEffectName |
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◆ getGreen()
unsigned char GameEffectTimerDisplayBehaviorTemplate::getGreen |
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◆ getHeight()
float GameEffectTimerDisplayBehaviorTemplate::getHeight |
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◆ getRed()
unsigned char GameEffectTimerDisplayBehaviorTemplate::getRed |
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◆ getTextKey()
std::string GameEffectTimerDisplayBehaviorTemplate::getTextKey |
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◆ getTriggers()
◆ getZOffset()
float GameEffectTimerDisplayBehaviorTemplate::getZOffset |
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◆ setBlue()
void GameEffectTimerDisplayBehaviorTemplate::setBlue |
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unsigned char | val | ) |
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◆ setEffectName()
void GameEffectTimerDisplayBehaviorTemplate::setEffectName |
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std::string | val | ) |
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◆ setGreen()
void GameEffectTimerDisplayBehaviorTemplate::setGreen |
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unsigned char | val | ) |
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◆ setHeight()
void GameEffectTimerDisplayBehaviorTemplate::setHeight |
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float | val | ) |
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◆ setRed()
void GameEffectTimerDisplayBehaviorTemplate::setRed |
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unsigned char | val | ) |
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◆ setTextKey()
void GameEffectTimerDisplayBehaviorTemplate::setTextKey |
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std::string | val | ) |
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◆ setTriggers()
void GameEffectTimerDisplayBehaviorTemplate::setTriggers |
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List< SharedPointer< GameEffectTimerTrigger > > * | val | ) |
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◆ setZOffset()
void GameEffectTimerDisplayBehaviorTemplate::setZOffset |
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float | val | ) |
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