Cyrus Mod Loader
Loading...
Searching...
No Matches
GameObjectTemplate Class Reference

#include <GameObjectTemplate.h>

Inheritance diagram for GameObjectTemplate:
CoreTemplate PropertyClass DynamicTriggerTemplate ItemTemplate WizGameObjectTemplate SigilDynamicTriggerTemplate WizItemTemplate WizMountTemplate WizPetTemplate BoosterPackTemplate CantripsItemTemplate CurrencyTemplate GoldAmountTemplate ItemBundleTemplate LunariAmountTemplate PetSnackItemTemplate ReagentItemTemplate TourneyTokensAmountTemplate

Public Attributes

std::string objectName
 
uint32_t templateID
 
uint32_t visualID
 
std::string description
 
std::string displayName
 
GameObjectType objectType
 
uint32_t pad2
 
std::string icon
 
bool exemptFromAOI
 
uint8_t pad [0x7]
 
std::list< std::string > adjectiveList
 
uint8_t pad1 [0x10]
 
- Public Attributes inherited from CoreTemplate
std::vector< BehaviorTemplate * > behaviors
 

Friends

class GameObjectLayout
 

Additional Inherited Members

- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Friends And Related Symbol Documentation

◆ GameObjectLayout

friend class GameObjectLayout
friend

Member Data Documentation

◆ adjectiveList

std::list<std::string> GameObjectTemplate::adjectiveList

◆ description

std::string GameObjectTemplate::description

◆ displayName

std::string GameObjectTemplate::displayName

◆ exemptFromAOI

bool GameObjectTemplate::exemptFromAOI

◆ icon

std::string GameObjectTemplate::icon

◆ objectName

std::string GameObjectTemplate::objectName

◆ objectType

GameObjectType GameObjectTemplate::objectType

◆ pad

uint8_t GameObjectTemplate::pad[0x7]

◆ pad1

uint8_t GameObjectTemplate::pad1[0x10]

◆ pad2

uint32_t GameObjectTemplate::pad2

◆ templateID

uint32_t GameObjectTemplate::templateID

◆ visualID

uint32_t GameObjectTemplate::visualID