#include <GameObjectTemplate.h>
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| virtual char * | getClassName ()=0 |
| | Gets the class name of the derived class in the format class T[*].
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| virtual void * | getPropertyList ()=0 |
| | Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
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| virtual bool | copy (uint32_t a1)=0 |
| | Copies the property class data.
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| virtual void * | serialize (void *a2, uint32_t a3)=0 |
| | Serializes the derived class's PropertyList as XML.
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| virtual bool | onCreated ()=0 |
| | Called when the PropertyClass is created.
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| template<typename T > |
| CYRUS T * | as () |
| | Casts this to a pointer of type T.
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| virtual void | onPostLoad ()=0 |
| | Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
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| virtual void | onFinalizeLoad ()=0 |
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| virtual bool | shouldNotSerialize ()=0 |
| | Determines if the PropertyClass should not be serialized.
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◆ GameObjectLayout
◆ adjectiveList
| std::list<std::string> GameObjectTemplate::adjectiveList |
◆ description
| std::string GameObjectTemplate::description |
◆ displayName
| std::string GameObjectTemplate::displayName |
◆ exemptFromAOI
| bool GameObjectTemplate::exemptFromAOI |
◆ icon
| std::string GameObjectTemplate::icon |
◆ objectName
| std::string GameObjectTemplate::objectName |
◆ objectType
◆ pad
| uint8_t GameObjectTemplate::pad[0x7] |
◆ pad1
| uint8_t GameObjectTemplate::pad1[0x10] |
◆ pad2
| uint32_t GameObjectTemplate::pad2 |
◆ templateID
| uint32_t GameObjectTemplate::templateID |
◆ visualID
| uint32_t GameObjectTemplate::visualID |