#include <GameObjectTemplate.h>
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, objectName, 0x60) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, templateID, 0x80) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, visualID, 0x84) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, description, 0x88) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, displayName, 0xA8) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, objectType, 0xC8) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, icon, 0xD0) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, exemptFromAOI, 0xF0) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, pad, 0xF1) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, adjectiveList, 0xF8) |
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| DEFINE_OFFSET_AND_STATIC_ASSERT (GameObjectTemplate, pad1, 0x108) |
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◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [1/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
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GameObjectTemplate | , |
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adjectiveList | , |
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0xF8 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [2/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
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GameObjectTemplate | , |
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description | , |
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0x88 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [3/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
GameObjectTemplate | , |
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displayName | , |
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0xA8 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [4/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
GameObjectTemplate | , |
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exemptFromAOI | , |
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0xF0 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [5/11]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [6/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
GameObjectTemplate | , |
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objectName | , |
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0x60 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [7/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
GameObjectTemplate | , |
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objectType | , |
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0xC8 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [8/11]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [9/11]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [10/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
GameObjectTemplate | , |
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templateID | , |
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0x80 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [11/11]
GameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
GameObjectTemplate | , |
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visualID | , |
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0x84 | ) |