Cyrus Mod Loader
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GuildMuseumDataList Class Reference

#include <GuildMuseumDataList.h>

Inheritance diagram for GuildMuseumDataList:
PropertyClass

Public Member Functions

List< unsigned int > getWorldIDList ()
 
void setWorldIDList (List< unsigned int > val)
 
List< unsigned int > getExhibitIDList ()
 
void setExhibitIDList (List< unsigned int > val)
 
List< unsigned int > getStateList ()
 
void setStateList (List< unsigned int > val)
 
List< unsigned int > getDoorList ()
 
void setDoorList (List< unsigned int > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getDoorList()

List< unsigned int > GuildMuseumDataList::getDoorList ( )
inline

◆ getExhibitIDList()

List< unsigned int > GuildMuseumDataList::getExhibitIDList ( )
inline

◆ getStateList()

List< unsigned int > GuildMuseumDataList::getStateList ( )
inline

◆ getWorldIDList()

List< unsigned int > GuildMuseumDataList::getWorldIDList ( )
inline

◆ setDoorList()

void GuildMuseumDataList::setDoorList ( List< unsigned int > val)
inline

◆ setExhibitIDList()

void GuildMuseumDataList::setExhibitIDList ( List< unsigned int > val)
inline

◆ setStateList()

void GuildMuseumDataList::setStateList ( List< unsigned int > val)
inline

◆ setWorldIDList()

void GuildMuseumDataList::setWorldIDList ( List< unsigned int > val)
inline