Cyrus Mod Loader
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HousingLayoutObject Class Reference

#include <HousingLayoutObject.h>

Inheritance diagram for HousingLayoutObject:
PropertyClass

Public Member Functions

unsigned int getTemplateID ()
 
void setTemplateID (unsigned int val)
 
float getPositionX ()
 
void setPositionX (float val)
 
float getPositionY ()
 
void setPositionY (float val)
 
float getPositionZ ()
 
void setPositionZ (float val)
 
float getYaw ()
 
void setYaw (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getPositionX()

float HousingLayoutObject::getPositionX ( )
inline

◆ getPositionY()

float HousingLayoutObject::getPositionY ( )
inline

◆ getPositionZ()

float HousingLayoutObject::getPositionZ ( )
inline

◆ getTemplateID()

unsigned int HousingLayoutObject::getTemplateID ( )
inline

◆ getYaw()

float HousingLayoutObject::getYaw ( )
inline

◆ setPositionX()

void HousingLayoutObject::setPositionX ( float val)
inline

◆ setPositionY()

void HousingLayoutObject::setPositionY ( float val)
inline

◆ setPositionZ()

void HousingLayoutObject::setPositionZ ( float val)
inline

◆ setTemplateID()

void HousingLayoutObject::setTemplateID ( unsigned int val)
inline

◆ setYaw()

void HousingLayoutObject::setYaw ( float val)
inline