Cyrus Mod Loader
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LeashBehaviorTemplate Class Reference

#include <LeashBehaviorTemplate.h>

Inheritance diagram for LeashBehaviorTemplate:
BehaviorTemplate PropertyClass

Public Member Functions

float getRadius ()
 
void setRadius (float val)
 
float getAngle ()
 
void setAngle (float val)
 
LeashType getLeashType ()
 
void setLeashType (LeashType val)
 
bool getAlwaysDisplay ()
 
void setAlwaysDisplay (bool val)
 
bool getDespawnOnUnleash ()
 
void setDespawnOnUnleash (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getAlwaysDisplay()

bool LeashBehaviorTemplate::getAlwaysDisplay ( )
inline

◆ getAngle()

float LeashBehaviorTemplate::getAngle ( )
inline

◆ getDespawnOnUnleash()

bool LeashBehaviorTemplate::getDespawnOnUnleash ( )
inline

◆ getLeashType()

LeashType LeashBehaviorTemplate::getLeashType ( )
inline

◆ getRadius()

float LeashBehaviorTemplate::getRadius ( )
inline

◆ setAlwaysDisplay()

void LeashBehaviorTemplate::setAlwaysDisplay ( bool val)
inline

◆ setAngle()

void LeashBehaviorTemplate::setAngle ( float val)
inline

◆ setDespawnOnUnleash()

void LeashBehaviorTemplate::setDespawnOnUnleash ( bool val)
inline

◆ setLeashType()

void LeashBehaviorTemplate::setLeashType ( LeashType val)
inline

◆ setRadius()

void LeashBehaviorTemplate::setRadius ( float val)
inline