#include <NPCBehaviorTemplate.h>
◆ getBaseEffects()
| List< SharedPointer< GameEffectInfo > > * NPCBehaviorTemplate::getBaseEffects |
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◆ getBossMob()
| bool NPCBehaviorTemplate::getBossMob |
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◆ getCylinderScaleValue()
| float NPCBehaviorTemplate::getCylinderScaleValue |
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◆ getFIntelligence()
| float NPCBehaviorTemplate::getFIntelligence |
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◆ getFSelfishFactor()
| float NPCBehaviorTemplate::getFSelfishFactor |
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◆ getHideCurrentHP()
| bool NPCBehaviorTemplate::getHideCurrentHP |
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◆ getMaxShadowPips()
| int NPCBehaviorTemplate::getMaxShadowPips |
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◆ getMobTitle()
| NPCBehaviorTemplate__TITLE_TYPE NPCBehaviorTemplate::getMobTitle |
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◆ getNAggressiveFactor()
| int NPCBehaviorTemplate::getNAggressiveFactor |
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◆ getNameColor()
| Color NPCBehaviorTemplate::getNameColor |
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◆ getNLevel()
| int NPCBehaviorTemplate::getNLevel |
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◆ getNStartingHealth()
| int NPCBehaviorTemplate::getNStartingHealth |
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◆ getSchoolOfFocus()
| std::string NPCBehaviorTemplate::getSchoolOfFocus |
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◆ getSecondarySchoolOfFocus()
| std::string NPCBehaviorTemplate::getSecondarySchoolOfFocus |
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◆ getTriggerList()
| std::string NPCBehaviorTemplate::getTriggerList |
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◆ getTurnTowardsPlayer()
| bool NPCBehaviorTemplate::getTurnTowardsPlayer |
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◆ setBaseEffects()
| void NPCBehaviorTemplate::setBaseEffects |
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List< SharedPointer< GameEffectInfo > > * | val | ) |
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◆ setBossMob()
| void NPCBehaviorTemplate::setBossMob |
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bool | val | ) |
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◆ setCylinderScaleValue()
| void NPCBehaviorTemplate::setCylinderScaleValue |
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float | val | ) |
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◆ setFIntelligence()
| void NPCBehaviorTemplate::setFIntelligence |
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float | val | ) |
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◆ setFSelfishFactor()
| void NPCBehaviorTemplate::setFSelfishFactor |
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float | val | ) |
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◆ setHideCurrentHP()
| void NPCBehaviorTemplate::setHideCurrentHP |
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bool | val | ) |
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◆ setMaxShadowPips()
| void NPCBehaviorTemplate::setMaxShadowPips |
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int | val | ) |
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◆ setMobTitle()
| void NPCBehaviorTemplate::setMobTitle |
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NPCBehaviorTemplate__TITLE_TYPE | val | ) |
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◆ setNAggressiveFactor()
| void NPCBehaviorTemplate::setNAggressiveFactor |
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int | val | ) |
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◆ setNameColor()
| void NPCBehaviorTemplate::setNameColor |
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Color | val | ) |
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◆ setNLevel()
| void NPCBehaviorTemplate::setNLevel |
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int | val | ) |
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◆ setNStartingHealth()
| void NPCBehaviorTemplate::setNStartingHealth |
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int | val | ) |
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◆ setSchoolOfFocus()
| void NPCBehaviorTemplate::setSchoolOfFocus |
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std::string | val | ) |
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◆ setSecondarySchoolOfFocus()
| void NPCBehaviorTemplate::setSecondarySchoolOfFocus |
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std::string | val | ) |
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◆ setTriggerList()
| void NPCBehaviorTemplate::setTriggerList |
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std::string | val | ) |
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◆ setTurnTowardsPlayer()
| void NPCBehaviorTemplate::setTurnTowardsPlayer |
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bool | val | ) |
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