#include <NPCBehaviorTemplate.h>
◆ getBaseEffects()
List< SharedPointer< GameEffectInfo > > * NPCBehaviorTemplate::getBaseEffects |
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◆ getBossMob()
bool NPCBehaviorTemplate::getBossMob |
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◆ getCylinderScaleValue()
float NPCBehaviorTemplate::getCylinderScaleValue |
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◆ getFIntelligence()
float NPCBehaviorTemplate::getFIntelligence |
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◆ getFSelfishFactor()
float NPCBehaviorTemplate::getFSelfishFactor |
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◆ getHideCurrentHP()
bool NPCBehaviorTemplate::getHideCurrentHP |
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◆ getMaxShadowPips()
int NPCBehaviorTemplate::getMaxShadowPips |
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◆ getMobTitle()
NPCBehaviorTemplate__TITLE_TYPE NPCBehaviorTemplate::getMobTitle |
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◆ getNAggressiveFactor()
int NPCBehaviorTemplate::getNAggressiveFactor |
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◆ getNameColor()
Color NPCBehaviorTemplate::getNameColor |
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◆ getNLevel()
int NPCBehaviorTemplate::getNLevel |
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◆ getNStartingHealth()
int NPCBehaviorTemplate::getNStartingHealth |
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◆ getSchoolOfFocus()
std::string NPCBehaviorTemplate::getSchoolOfFocus |
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◆ getSecondarySchoolOfFocus()
std::string NPCBehaviorTemplate::getSecondarySchoolOfFocus |
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◆ getTriggerList()
std::string NPCBehaviorTemplate::getTriggerList |
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◆ getTurnTowardsPlayer()
bool NPCBehaviorTemplate::getTurnTowardsPlayer |
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◆ setBaseEffects()
void NPCBehaviorTemplate::setBaseEffects |
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List< SharedPointer< GameEffectInfo > > * | val | ) |
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◆ setBossMob()
void NPCBehaviorTemplate::setBossMob |
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bool | val | ) |
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◆ setCylinderScaleValue()
void NPCBehaviorTemplate::setCylinderScaleValue |
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float | val | ) |
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◆ setFIntelligence()
void NPCBehaviorTemplate::setFIntelligence |
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float | val | ) |
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◆ setFSelfishFactor()
void NPCBehaviorTemplate::setFSelfishFactor |
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float | val | ) |
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◆ setHideCurrentHP()
void NPCBehaviorTemplate::setHideCurrentHP |
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bool | val | ) |
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◆ setMaxShadowPips()
void NPCBehaviorTemplate::setMaxShadowPips |
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int | val | ) |
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◆ setMobTitle()
void NPCBehaviorTemplate::setMobTitle |
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NPCBehaviorTemplate__TITLE_TYPE | val | ) |
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◆ setNAggressiveFactor()
void NPCBehaviorTemplate::setNAggressiveFactor |
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int | val | ) |
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◆ setNameColor()
void NPCBehaviorTemplate::setNameColor |
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Color | val | ) |
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◆ setNLevel()
void NPCBehaviorTemplate::setNLevel |
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int | val | ) |
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◆ setNStartingHealth()
void NPCBehaviorTemplate::setNStartingHealth |
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int | val | ) |
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◆ setSchoolOfFocus()
void NPCBehaviorTemplate::setSchoolOfFocus |
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std::string | val | ) |
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◆ setSecondarySchoolOfFocus()
void NPCBehaviorTemplate::setSecondarySchoolOfFocus |
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std::string | val | ) |
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◆ setTriggerList()
void NPCBehaviorTemplate::setTriggerList |
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std::string | val | ) |
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◆ setTurnTowardsPlayer()
void NPCBehaviorTemplate::setTurnTowardsPlayer |
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bool | val | ) |
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