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PhysicsSim Class Reference

#include <PhysicsSim.h>

Inheritance diagram for PhysicsSim:

Public Member Functions

PhysicsSimObjectFindSimObject (unsigned int a0)
 
float GetUpdateFrequencySeconds ()
 
bool GetUseDeterministicSolver ()
 
bool GetUseLSS ()
 
Vector3D GetGravity ()
 
float GetGlobalBounce ()
 
float GetGlobalMu ()
 
float GetGlobalERP ()
 
float GetGlobalCFM ()
 
float GetGlobalContactSurfaceDepth ()
 
void SetUpdateFrequencySeconds (float a0)
 
void SetUseDeterministicSolver (bool a0)
 
void SetUseLSS (bool a0)
 
void SetGravity (Vector3D a0)
 
void SetGlobalBounce (float a0)
 
void SetGlobalMu (float a0)
 
void SetGlobalERP (float a0)
 
void SetGlobalCFM (float a0)
 
void SetGlobalContactSurfaceDepth (float a0)
 
unsigned int GetSimulationFrame ()
 

Member Function Documentation

◆ FindSimObject()

PhysicsSimObject * PhysicsSim::FindSimObject ( unsigned int a0)
inline

◆ GetGlobalBounce()

float PhysicsSim::GetGlobalBounce ( )
inline

◆ GetGlobalCFM()

float PhysicsSim::GetGlobalCFM ( )
inline

◆ GetGlobalContactSurfaceDepth()

float PhysicsSim::GetGlobalContactSurfaceDepth ( )
inline

◆ GetGlobalERP()

float PhysicsSim::GetGlobalERP ( )
inline

◆ GetGlobalMu()

float PhysicsSim::GetGlobalMu ( )
inline

◆ GetGravity()

Vector3D PhysicsSim::GetGravity ( )
inline

◆ GetSimulationFrame()

unsigned int PhysicsSim::GetSimulationFrame ( )
inline

◆ GetUpdateFrequencySeconds()

float PhysicsSim::GetUpdateFrequencySeconds ( )
inline

◆ GetUseDeterministicSolver()

bool PhysicsSim::GetUseDeterministicSolver ( )
inline

◆ GetUseLSS()

bool PhysicsSim::GetUseLSS ( )
inline

◆ SetGlobalBounce()

void PhysicsSim::SetGlobalBounce ( float a0)
inline

◆ SetGlobalCFM()

void PhysicsSim::SetGlobalCFM ( float a0)
inline

◆ SetGlobalContactSurfaceDepth()

void PhysicsSim::SetGlobalContactSurfaceDepth ( float a0)
inline

◆ SetGlobalERP()

void PhysicsSim::SetGlobalERP ( float a0)
inline

◆ SetGlobalMu()

void PhysicsSim::SetGlobalMu ( float a0)
inline

◆ SetGravity()

void PhysicsSim::SetGravity ( Vector3D a0)
inline

◆ SetUpdateFrequencySeconds()

void PhysicsSim::SetUpdateFrequencySeconds ( float a0)
inline

◆ SetUseDeterministicSolver()

void PhysicsSim::SetUseDeterministicSolver ( bool a0)
inline

◆ SetUseLSS()

void PhysicsSim::SetUseLSS ( bool a0)
inline