#include <PhysicsSimObject.h>
◆ ApplyForce()
| void PhysicsSimObject::ApplyForce |
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Vector3D | a0 | ) |
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◆ ApplyForceAtPos()
◆ ApplyForceAtRelPos()
◆ ApplyRelForce()
| void PhysicsSimObject::ApplyRelForce |
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Vector3D | a0 | ) |
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◆ ApplyRelForceAtPos()
◆ ApplyRelForceAtRelPos()
◆ ApplyRelTorque()
| void PhysicsSimObject::ApplyRelTorque |
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Vector3D | a0 | ) |
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◆ ApplyTorque()
| void PhysicsSimObject::ApplyTorque |
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Vector3D | a0 | ) |
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◆ GetAngularVelocity()
| Vector3D PhysicsSimObject::GetAngularVelocity |
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◆ GetEulerAngles()
| Euler PhysicsSimObject::GetEulerAngles |
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◆ GetForce()
◆ GetLinearVelocity()
| Vector3D PhysicsSimObject::GetLinearVelocity |
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◆ GetMass()
| float PhysicsSimObject::GetMass |
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◆ GetParent()
◆ GetPhysicsBehavior()
◆ GetPosition()
| Vector3D PhysicsSimObject::GetPosition |
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◆ GetRotation()
| Matrix3x3 PhysicsSimObject::GetRotation |
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◆ GetTorque()
| Vector3D PhysicsSimObject::GetTorque |
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◆ GetUniqueID()
| unsigned int PhysicsSimObject::GetUniqueID |
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◆ IsDampingEnabled()
| bool PhysicsSimObject::IsDampingEnabled |
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◆ IsDisabled()
| bool PhysicsSimObject::IsDisabled |
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◆ SetAngularDamping()
| void PhysicsSimObject::SetAngularDamping |
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Vector3D | a0 | ) |
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◆ SetAngularVelocity()
| void PhysicsSimObject::SetAngularVelocity |
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Vector3D | a0 | ) |
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◆ SetDamping()
| void PhysicsSimObject::SetDamping |
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Vector3D | a0 | ) |
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◆ SetDampingEnabled()
| void PhysicsSimObject::SetDampingEnabled |
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bool | a0 | ) |
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◆ SetGravityEnabled()
| void PhysicsSimObject::SetGravityEnabled |
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bool | a0 | ) |
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◆ SetLinearVelocity()
| void PhysicsSimObject::SetLinearVelocity |
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Vector3D | a0 | ) |
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◆ SetMass()
| void PhysicsSimObject::SetMass |
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float | a0 | ) |
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◆ SetPosition()
| void PhysicsSimObject::SetPosition |
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Vector3D | a0 | ) |
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◆ SetRotation()
| void PhysicsSimObject::SetRotation |
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Matrix3x3 | a0 | ) |
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◆ SetRotationByEulerAngle()
| void PhysicsSimObject::SetRotationByEulerAngle |
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Euler | a0 | ) |
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◆ SetRotationByYaw()
| void PhysicsSimObject::SetRotationByYaw |
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float | a0 | ) |
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◆ ZeroAngularVelocity()
| void PhysicsSimObject::ZeroAngularVelocity |
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◆ ZeroForce()
| void PhysicsSimObject::ZeroForce |
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◆ ZeroLinearVelocity()
| void PhysicsSimObject::ZeroLinearVelocity |
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◆ ZeroTorque()
| void PhysicsSimObject::ZeroTorque |
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