#include <PhysicsSimObject.h>
◆ ApplyForce()
void PhysicsSimObject::ApplyForce |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ ApplyForceAtPos()
◆ ApplyForceAtRelPos()
◆ ApplyRelForce()
void PhysicsSimObject::ApplyRelForce |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ ApplyRelForceAtPos()
◆ ApplyRelForceAtRelPos()
◆ ApplyRelTorque()
void PhysicsSimObject::ApplyRelTorque |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ ApplyTorque()
void PhysicsSimObject::ApplyTorque |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ GetAngularVelocity()
Vector3D PhysicsSimObject::GetAngularVelocity |
( |
| ) |
|
|
inline |
◆ GetEulerAngles()
Euler PhysicsSimObject::GetEulerAngles |
( |
| ) |
|
|
inline |
◆ GetForce()
◆ GetLinearVelocity()
Vector3D PhysicsSimObject::GetLinearVelocity |
( |
| ) |
|
|
inline |
◆ GetMass()
float PhysicsSimObject::GetMass |
( |
| ) |
|
|
inline |
◆ GetParent()
◆ GetPhysicsBehavior()
◆ GetPosition()
Vector3D PhysicsSimObject::GetPosition |
( |
| ) |
|
|
inline |
◆ GetRotation()
Matrix3x3 PhysicsSimObject::GetRotation |
( |
| ) |
|
|
inline |
◆ GetTorque()
Vector3D PhysicsSimObject::GetTorque |
( |
| ) |
|
|
inline |
◆ GetUniqueID()
unsigned int PhysicsSimObject::GetUniqueID |
( |
| ) |
|
|
inline |
◆ IsDampingEnabled()
bool PhysicsSimObject::IsDampingEnabled |
( |
| ) |
|
|
inline |
◆ IsDisabled()
bool PhysicsSimObject::IsDisabled |
( |
| ) |
|
|
inline |
◆ SetAngularDamping()
void PhysicsSimObject::SetAngularDamping |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ SetAngularVelocity()
void PhysicsSimObject::SetAngularVelocity |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ SetDamping()
void PhysicsSimObject::SetDamping |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ SetDampingEnabled()
void PhysicsSimObject::SetDampingEnabled |
( |
bool | a0 | ) |
|
|
inline |
◆ SetGravityEnabled()
void PhysicsSimObject::SetGravityEnabled |
( |
bool | a0 | ) |
|
|
inline |
◆ SetLinearVelocity()
void PhysicsSimObject::SetLinearVelocity |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ SetMass()
void PhysicsSimObject::SetMass |
( |
float | a0 | ) |
|
|
inline |
◆ SetPosition()
void PhysicsSimObject::SetPosition |
( |
Vector3D | a0 | ) |
|
|
inline |
◆ SetRotation()
void PhysicsSimObject::SetRotation |
( |
Matrix3x3 | a0 | ) |
|
|
inline |
◆ SetRotationByEulerAngle()
void PhysicsSimObject::SetRotationByEulerAngle |
( |
Euler | a0 | ) |
|
|
inline |
◆ SetRotationByYaw()
void PhysicsSimObject::SetRotationByYaw |
( |
float | a0 | ) |
|
|
inline |
◆ ZeroAngularVelocity()
void PhysicsSimObject::ZeroAngularVelocity |
( |
| ) |
|
|
inline |
◆ ZeroForce()
void PhysicsSimObject::ZeroForce |
( |
| ) |
|
|
inline |
◆ ZeroLinearVelocity()
void PhysicsSimObject::ZeroLinearVelocity |
( |
| ) |
|
|
inline |
◆ ZeroTorque()
void PhysicsSimObject::ZeroTorque |
( |
| ) |
|
|
inline |