#include <WizGameObjectTemplate.h>
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, lootTable, 0x118) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, deathParticles, 0x128) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, deathSound, 0x148) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, hitSound, 0x168) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, castSound, 0x188) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, aggroSound, 0x1A8) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, primarySchoolName, 0x1C8) |
|
| DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, locationPreference, 0x1E8) |
|
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [1/8]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [2/8]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [3/8]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [4/8]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [5/8]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [6/8]
WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
WizGameObjectTemplate | , |
|
|
locationPreference | , |
|
|
0x1E8 | ) |
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [7/8]
◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [8/8]
WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT |
( |
WizGameObjectTemplate | , |
|
|
primarySchoolName | , |
|
|
0x1C8 | ) |