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WizGameObjectLayout Struct Reference

#include <WizGameObjectTemplate.h>

Public Member Functions

 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, lootTable, 0x118)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, deathParticles, 0x128)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, deathSound, 0x148)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, hitSound, 0x168)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, castSound, 0x188)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, aggroSound, 0x1A8)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, primarySchoolName, 0x1C8)
 
 DEFINE_OFFSET_AND_STATIC_ASSERT (WizGameObjectTemplate, locationPreference, 0x1E8)
 

Member Function Documentation

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [1/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
aggroSound ,
0x1A8  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [2/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
castSound ,
0x188  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [3/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
deathParticles ,
0x128  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [4/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
deathSound ,
0x148  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [5/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
hitSound ,
0x168  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [6/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
locationPreference ,
0x1E8  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [7/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
lootTable ,
0x118  )

◆ DEFINE_OFFSET_AND_STATIC_ASSERT() [8/8]

WizGameObjectLayout::DEFINE_OFFSET_AND_STATIC_ASSERT ( WizGameObjectTemplate ,
primarySchoolName ,
0x1C8  )