2#include <Cyrus/Classes/GameObjectTemplate.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/shared.h>
Definition GameObjectTemplate.h:50
Definition WizGameObjectTemplate.h:17
std::string castSound
Definition WizGameObjectTemplate.h:23
std::string primarySchoolName
Definition WizGameObjectTemplate.h:25
std::string locationPreference
Definition WizGameObjectTemplate.h:26
std::string aggroSound
Definition WizGameObjectTemplate.h:24
std::string hitSound
Definition WizGameObjectTemplate.h:22
std::string deathSound
Definition WizGameObjectTemplate.h:21
std::list< std::string > lootTable
Definition WizGameObjectTemplate.h:19
std::string deathParticles
Definition WizGameObjectTemplate.h:20
Definition WizGameObjectTemplate.h:31
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, deathSound, 0x148)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, lootTable, 0x118)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, primarySchoolName, 0x1C8)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, aggroSound, 0x1A8)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, hitSound, 0x168)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, locationPreference, 0x1E8)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, castSound, 0x188)
DEFINE_OFFSET_AND_STATIC_ASSERT(WizGameObjectTemplate, deathParticles, 0x128)