2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return reinterpret_cast<ActorDialog* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<ActorDialog* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
Definition ActorDialogCinematicAction.h:6
ActorDialog ** getDialog()
Definition ActorDialogCinematicAction.h:8
std::string getActivePersona()
Definition ActorDialogCinematicAction.h:16
void setActivePersona(std::string val)
Definition ActorDialogCinematicAction.h:20
void setDialog(ActorDialog **val)
Definition ActorDialogCinematicAction.h:12
Definition ActorDialog.h:6
Definition CinematicAction.h:5