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ActorDialogCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CinematicAction.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 ActorDialog* * getDialog() { // Property Generated Getter
9 return reinterpret_cast<ActorDialog* *>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setDialog(ActorDialog* * val) { // Property Generated Setter
13 *reinterpret_cast<ActorDialog* **>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 std::string getActivePersona() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x58);
18 }
19
20 void setActivePersona(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
22 }
23
24};
Definition ActorDialogCinematicAction.h:6
ActorDialog ** getDialog()
Definition ActorDialogCinematicAction.h:8
std::string getActivePersona()
Definition ActorDialogCinematicAction.h:16
void setActivePersona(std::string val)
Definition ActorDialogCinematicAction.h:20
void setDialog(ActorDialog **val)
Definition ActorDialogCinematicAction.h:12
Definition ActorDialog.h:6
Definition CinematicAction.h:5