Cyrus Mod Loader
Loading...
Searching...
No Matches
ActorDialogCinematicAction Class Reference

#include <ActorDialogCinematicAction.h>

Inheritance diagram for ActorDialogCinematicAction:
CinematicAction PropertyClass ClientActorDialogCinematicAction

Public Member Functions

ActorDialog ** getDialog ()
 
void setDialog (ActorDialog **val)
 
std::string getActivePersona ()
 
void setActivePersona (std::string val)
 
- Public Member Functions inherited from CinematicAction
float getTimeOffset ()
 
void setTimeOffset (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getActivePersona()

std::string ActorDialogCinematicAction::getActivePersona ( )
inline

◆ getDialog()

ActorDialog ** ActorDialogCinematicAction::getDialog ( )
inline

◆ setActivePersona()

void ActorDialogCinematicAction::setActivePersona ( std::string val)
inline

◆ setDialog()

void ActorDialogCinematicAction::setDialog ( ActorDialog ** val)
inline