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AnimateActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 std::string getAnimation() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
11 }
12
13 void setAnimation(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
15 }
16
17 std::string getBackupAnimation() { // Property Generated Getter
18 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
19 }
20
21 void setBackupAnimation(std::string val) { // Property Generated Setter
22 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
23 }
24
25 bool getDefault() { // Property Generated Getter
26 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
27 }
28
29 void setDefault(bool val) { // Property Generated Setter
30 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
31 }
32
33 bool getEvenWhileDead() { // Property Generated Getter
34 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB9);
35 }
36
37 void setEvenWhileDead(bool val) { // Property Generated Setter
38 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xB9) = val;
39 }
40
41 bool getFadeOutAfter() { // Property Generated Getter
42 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBA);
43 }
44
45 void setFadeOutAfter(bool val) { // Property Generated Setter
46 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBA) = val;
47 }
48
49 bool getStartsImportantAnimations() { // Property Generated Getter
50 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBB);
51 }
52
53 void setStartsImportantAnimations(bool val) { // Property Generated Setter
54 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBB) = val;
55 }
56
57 bool getForcesStageToWait() { // Property Generated Getter
58 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
59 }
60
61 void setForcesStageToWait(bool val) { // Property Generated Setter
62 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
63 }
64
65 bool getStoreAnimForLateComers() { // Property Generated Getter
66 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBE);
67 }
68
69 void setStoreAnimForLateComers(bool val) { // Property Generated Setter
70 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBE) = val;
71 }
72
73};
Definition ActorCinematicAction.h:6
Definition AnimateActorCinematicAction.h:7
bool getStartsImportantAnimations()
Definition AnimateActorCinematicAction.h:49
std::string getBackupAnimation()
Definition AnimateActorCinematicAction.h:17
std::string getAnimation()
Definition AnimateActorCinematicAction.h:9
void setForcesStageToWait(bool val)
Definition AnimateActorCinematicAction.h:61
bool getFadeOutAfter()
Definition AnimateActorCinematicAction.h:41
bool getDefault()
Definition AnimateActorCinematicAction.h:25
void setFadeOutAfter(bool val)
Definition AnimateActorCinematicAction.h:45
bool getStoreAnimForLateComers()
Definition AnimateActorCinematicAction.h:65
bool getForcesStageToWait()
Definition AnimateActorCinematicAction.h:57
void setDefault(bool val)
Definition AnimateActorCinematicAction.h:29
void setStoreAnimForLateComers(bool val)
Definition AnimateActorCinematicAction.h:69
void setAnimation(std::string val)
Definition AnimateActorCinematicAction.h:13
bool getEvenWhileDead()
Definition AnimateActorCinematicAction.h:33
void setStartsImportantAnimations(bool val)
Definition AnimateActorCinematicAction.h:53
void setEvenWhileDead(bool val)
Definition AnimateActorCinematicAction.h:37
void setBackupAnimation(std::string val)
Definition AnimateActorCinematicAction.h:21