2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
22 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
26 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
30 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
34 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB9);
38 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB9) = val;
42 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBA);
46 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBA) = val;
50 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBB);
54 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBB) = val;
58 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC);
62 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC) = val;
66 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBE);
70 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBE) = val;
Definition ActorCinematicAction.h:6
Definition AnimateActorCinematicAction.h:7
bool getStartsImportantAnimations()
Definition AnimateActorCinematicAction.h:49
std::string getBackupAnimation()
Definition AnimateActorCinematicAction.h:17
std::string getAnimation()
Definition AnimateActorCinematicAction.h:9
void setForcesStageToWait(bool val)
Definition AnimateActorCinematicAction.h:61
bool getFadeOutAfter()
Definition AnimateActorCinematicAction.h:41
bool getDefault()
Definition AnimateActorCinematicAction.h:25
void setFadeOutAfter(bool val)
Definition AnimateActorCinematicAction.h:45
bool getStoreAnimForLateComers()
Definition AnimateActorCinematicAction.h:65
bool getForcesStageToWait()
Definition AnimateActorCinematicAction.h:57
void setDefault(bool val)
Definition AnimateActorCinematicAction.h:29
void setStoreAnimForLateComers(bool val)
Definition AnimateActorCinematicAction.h:69
void setAnimation(std::string val)
Definition AnimateActorCinematicAction.h:13
bool getEvenWhileDead()
Definition AnimateActorCinematicAction.h:33
void setStartsImportantAnimations(bool val)
Definition AnimateActorCinematicAction.h:53
void setEvenWhileDead(bool val)
Definition AnimateActorCinematicAction.h:37
void setBackupAnimation(std::string val)
Definition AnimateActorCinematicAction.h:21