#include <AnimateActorCinematicAction.h>
◆ getAnimation()
std::string AnimateActorCinematicAction::getAnimation |
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◆ getBackupAnimation()
std::string AnimateActorCinematicAction::getBackupAnimation |
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◆ getDefault()
bool AnimateActorCinematicAction::getDefault |
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◆ getEvenWhileDead()
bool AnimateActorCinematicAction::getEvenWhileDead |
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◆ getFadeOutAfter()
bool AnimateActorCinematicAction::getFadeOutAfter |
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◆ getForcesStageToWait()
bool AnimateActorCinematicAction::getForcesStageToWait |
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◆ getStartsImportantAnimations()
bool AnimateActorCinematicAction::getStartsImportantAnimations |
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◆ getStoreAnimForLateComers()
bool AnimateActorCinematicAction::getStoreAnimForLateComers |
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◆ setAnimation()
void AnimateActorCinematicAction::setAnimation |
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std::string | val | ) |
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◆ setBackupAnimation()
void AnimateActorCinematicAction::setBackupAnimation |
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std::string | val | ) |
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◆ setDefault()
void AnimateActorCinematicAction::setDefault |
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bool | val | ) |
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◆ setEvenWhileDead()
void AnimateActorCinematicAction::setEvenWhileDead |
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bool | val | ) |
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◆ setFadeOutAfter()
void AnimateActorCinematicAction::setFadeOutAfter |
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bool | val | ) |
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◆ setForcesStageToWait()
void AnimateActorCinematicAction::setForcesStageToWait |
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bool | val | ) |
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◆ setStartsImportantAnimations()
void AnimateActorCinematicAction::setStartsImportantAnimations |
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bool | val | ) |
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◆ setStoreAnimForLateComers()
void AnimateActorCinematicAction::setStoreAnimForLateComers |
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bool | val | ) |
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