#include <AnimateActorCinematicAction.h>
◆ getAnimation()
| std::string AnimateActorCinematicAction::getAnimation |
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◆ getBackupAnimation()
| std::string AnimateActorCinematicAction::getBackupAnimation |
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◆ getDefault()
| bool AnimateActorCinematicAction::getDefault |
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◆ getEvenWhileDead()
| bool AnimateActorCinematicAction::getEvenWhileDead |
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◆ getFadeOutAfter()
| bool AnimateActorCinematicAction::getFadeOutAfter |
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◆ getForcesStageToWait()
| bool AnimateActorCinematicAction::getForcesStageToWait |
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◆ getStartsImportantAnimations()
| bool AnimateActorCinematicAction::getStartsImportantAnimations |
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◆ getStoreAnimForLateComers()
| bool AnimateActorCinematicAction::getStoreAnimForLateComers |
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◆ setAnimation()
| void AnimateActorCinematicAction::setAnimation |
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std::string | val | ) |
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◆ setBackupAnimation()
| void AnimateActorCinematicAction::setBackupAnimation |
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std::string | val | ) |
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◆ setDefault()
| void AnimateActorCinematicAction::setDefault |
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bool | val | ) |
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◆ setEvenWhileDead()
| void AnimateActorCinematicAction::setEvenWhileDead |
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bool | val | ) |
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◆ setFadeOutAfter()
| void AnimateActorCinematicAction::setFadeOutAfter |
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bool | val | ) |
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◆ setForcesStageToWait()
| void AnimateActorCinematicAction::setForcesStageToWait |
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bool | val | ) |
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◆ setStartsImportantAnimations()
| void AnimateActorCinematicAction::setStartsImportantAnimations |
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bool | val | ) |
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◆ setStoreAnimForLateComers()
| void AnimateActorCinematicAction::setStoreAnimForLateComers |
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bool | val | ) |
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