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AnimationBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/RenderBehaviorTemplate.h>
6#include <Cyrus/Classes/UserAnimationEvent.h>
7
9public:
10 int getSkeletonID() { // Property Generated Getter
11 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x108);
12 }
13
14 void setSkeletonID(int val) { // Property Generated Setter
15 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x108) = val;
16 }
17
18 std::string getDataLookupAssetName() { // Property Generated Getter
19 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x110);
20 }
21
22 void setDataLookupAssetName(std::string val) { // Property Generated Setter
23 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x110) = val;
24 }
25
26 std::string getAnimationAssetName() { // Property Generated Getter
27 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x130);
28 }
29
30 void setAnimationAssetName(std::string val) { // Property Generated Setter
31 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x130) = val;
32 }
33
34 float getMovementScale() { // Property Generated Getter
35 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x150);
36 }
37
38 void setMovementScale(float val) { // Property Generated Setter
39 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x150) = val;
40 }
41
42 std::string getIdleAnimationName() { // Property Generated Getter
43 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x158);
44 }
45
46 void setIdleAnimationName(std::string val) { // Property Generated Setter
47 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x158) = val;
48 }
49
50 List<SharedPointer<UserAnimationEvent>> * getAnimationEventList() { // Property Generated Getter
51 return reinterpret_cast<List<SharedPointer<UserAnimationEvent>> *>(reinterpret_cast<uintptr_t>(this) + 0x178);
52 }
53
54 void setAnimationEventList(List<SharedPointer<UserAnimationEvent>> * val) { // Property Generated Setter
55 *reinterpret_cast<List<SharedPointer<UserAnimationEvent>> **>(reinterpret_cast<uintptr_t>(this) + 0x178) = val;
56 }
57
58};
Definition AnimationBehaviorTemplate.h:8
std::string getIdleAnimationName()
Definition AnimationBehaviorTemplate.h:42
int getSkeletonID()
Definition AnimationBehaviorTemplate.h:10
void setDataLookupAssetName(std::string val)
Definition AnimationBehaviorTemplate.h:22
List< SharedPointer< UserAnimationEvent > > * getAnimationEventList()
Definition AnimationBehaviorTemplate.h:50
void setAnimationEventList(List< SharedPointer< UserAnimationEvent > > *val)
Definition AnimationBehaviorTemplate.h:54
void setSkeletonID(int val)
Definition AnimationBehaviorTemplate.h:14
float getMovementScale()
Definition AnimationBehaviorTemplate.h:34
void setMovementScale(float val)
Definition AnimationBehaviorTemplate.h:38
void setAnimationAssetName(std::string val)
Definition AnimationBehaviorTemplate.h:30
void setIdleAnimationName(std::string val)
Definition AnimationBehaviorTemplate.h:46
std::string getDataLookupAssetName()
Definition AnimationBehaviorTemplate.h:18
std::string getAnimationAssetName()
Definition AnimationBehaviorTemplate.h:26
Definition RenderBehaviorTemplate.h:8