2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/RenderBehaviorTemplate.h>
6#include <Cyrus/Classes/UserAnimationEvent.h>
11 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108);
15 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108) = val;
19 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110);
23 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x110) = val;
27 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130);
31 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x130) = val;
35 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x150);
39 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x150) = val;
43 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x158);
47 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x158) = val;
51 return reinterpret_cast<List<SharedPointer<UserAnimationEvent>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x178);
55 *
reinterpret_cast<List<SharedPointer<UserAnimationEvent>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x178) = val;
Definition AnimationBehaviorTemplate.h:8
std::string getIdleAnimationName()
Definition AnimationBehaviorTemplate.h:42
int getSkeletonID()
Definition AnimationBehaviorTemplate.h:10
void setDataLookupAssetName(std::string val)
Definition AnimationBehaviorTemplate.h:22
List< SharedPointer< UserAnimationEvent > > * getAnimationEventList()
Definition AnimationBehaviorTemplate.h:50
void setAnimationEventList(List< SharedPointer< UserAnimationEvent > > *val)
Definition AnimationBehaviorTemplate.h:54
void setSkeletonID(int val)
Definition AnimationBehaviorTemplate.h:14
float getMovementScale()
Definition AnimationBehaviorTemplate.h:34
void setMovementScale(float val)
Definition AnimationBehaviorTemplate.h:38
void setAnimationAssetName(std::string val)
Definition AnimationBehaviorTemplate.h:30
void setIdleAnimationName(std::string val)
Definition AnimationBehaviorTemplate.h:46
std::string getDataLookupAssetName()
Definition AnimationBehaviorTemplate.h:18
std::string getAnimationAssetName()
Definition AnimationBehaviorTemplate.h:26
Definition RenderBehaviorTemplate.h:8