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AnimationBehaviorTemplate Class Reference

#include <AnimationBehaviorTemplate.h>

Inheritance diagram for AnimationBehaviorTemplate:
RenderBehaviorTemplate BehaviorTemplate PropertyClass

Public Member Functions

int getSkeletonID ()
 
void setSkeletonID (int val)
 
std::string getDataLookupAssetName ()
 
void setDataLookupAssetName (std::string val)
 
std::string getAnimationAssetName ()
 
void setAnimationAssetName (std::string val)
 
float getMovementScale ()
 
void setMovementScale (float val)
 
std::string getIdleAnimationName ()
 
void setIdleAnimationName (std::string val)
 
List< SharedPointer< UserAnimationEvent > > * getAnimationEventList ()
 
void setAnimationEventList (List< SharedPointer< UserAnimationEvent > > *val)
 
- Public Member Functions inherited from RenderBehaviorTemplate
std::string getAssetName ()
 
void setAssetName (std::string val)
 
std::string getProxyName ()
 
void setProxyName (std::string val)
 
float getHeight ()
 
void setHeight (float val)
 
bool getBStaticObject ()
 
void setBStaticObject (bool val)
 
bool getBCastsShadow ()
 
void setBCastsShadow (bool val)
 
bool getBFadesIn ()
 
void setBFadesIn (bool val)
 
float getOpacity ()
 
void setOpacity (float val)
 
bool getBFadesOut ()
 
void setBFadesOut (bool val)
 
bool getBPortalExcluded ()
 
void setBPortalExcluded (bool val)
 
float getScale ()
 
void setScale (float val)
 
bool getBCanBeHiddenByCamera ()
 
void setBCanBeHiddenByCamera (bool val)
 
RenderBehaviorTemplate__LightingType getNLightType ()
 
void setNLightType (RenderBehaviorTemplate__LightingType val)
 
std::string getShadowAssetName ()
 
void setShadowAssetName (std::string val)
 
SharedPointer< RequirementList > * getEnableReqs ()
 
void setEnableReqs (SharedPointer< RequirementList > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from BehaviorTemplate
std::string name
 

Member Function Documentation

◆ getAnimationAssetName()

std::string AnimationBehaviorTemplate::getAnimationAssetName ( )
inline

◆ getAnimationEventList()

List< SharedPointer< UserAnimationEvent > > * AnimationBehaviorTemplate::getAnimationEventList ( )
inline

◆ getDataLookupAssetName()

std::string AnimationBehaviorTemplate::getDataLookupAssetName ( )
inline

◆ getIdleAnimationName()

std::string AnimationBehaviorTemplate::getIdleAnimationName ( )
inline

◆ getMovementScale()

float AnimationBehaviorTemplate::getMovementScale ( )
inline

◆ getSkeletonID()

int AnimationBehaviorTemplate::getSkeletonID ( )
inline

◆ setAnimationAssetName()

void AnimationBehaviorTemplate::setAnimationAssetName ( std::string val)
inline

◆ setAnimationEventList()

void AnimationBehaviorTemplate::setAnimationEventList ( List< SharedPointer< UserAnimationEvent > > * val)
inline

◆ setDataLookupAssetName()

void AnimationBehaviorTemplate::setDataLookupAssetName ( std::string val)
inline

◆ setIdleAnimationName()

void AnimationBehaviorTemplate::setIdleAnimationName ( std::string val)
inline

◆ setMovementScale()

void AnimationBehaviorTemplate::setMovementScale ( float val)
inline

◆ setSkeletonID()

void AnimationBehaviorTemplate::setSkeletonID ( int val)
inline