2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
14 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
18 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
22 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
26 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
30 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Definition ActorCinematicAction.h:6
Definition CloneActorCinematicAction.h:7
bool getClonePlayer()
Definition CloneActorCinematicAction.h:25
Vector3D getPosition()
Definition CloneActorCinematicAction.h:9
void setClonePlayer(bool val)
Definition CloneActorCinematicAction.h:29
Vector3D getYawPitchRoll()
Definition CloneActorCinematicAction.h:17
void setPosition(Vector3D val)
Definition CloneActorCinematicAction.h:13
void setYawPitchRoll(Vector3D val)
Definition CloneActorCinematicAction.h:21