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CloneActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 Vector3D getPosition() { // Property Generated Getter
10 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
11 }
12
13 void setPosition(Vector3D val) { // Property Generated Setter
14 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
15 }
16
17 Vector3D getYawPitchRoll() { // Property Generated Getter
18 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x88);
19 }
20
21 void setYawPitchRoll(Vector3D val) { // Property Generated Setter
22 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
23 }
24
25 bool getClonePlayer() { // Property Generated Getter
26 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78);
27 }
28
29 void setClonePlayer(bool val) { // Property Generated Setter
30 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
31 }
32
33};
Definition ActorCinematicAction.h:6
Definition CloneActorCinematicAction.h:7
bool getClonePlayer()
Definition CloneActorCinematicAction.h:25
Vector3D getPosition()
Definition CloneActorCinematicAction.h:9
void setClonePlayer(bool val)
Definition CloneActorCinematicAction.h:29
Vector3D getYawPitchRoll()
Definition CloneActorCinematicAction.h:17
void setPosition(Vector3D val)
Definition CloneActorCinematicAction.h:13
void setYawPitchRoll(Vector3D val)
Definition CloneActorCinematicAction.h:21
Definition shared.h:12