Cyrus Mod Loader
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CloneActorCinematicAction Class Reference

#include <CloneActorCinematicAction.h>

Inheritance diagram for CloneActorCinematicAction:
ActorCinematicAction CinematicAction PropertyClass ClientCloneActorCinematicAction

Public Member Functions

Vector3D getPosition ()
 
void setPosition (Vector3D val)
 
Vector3D getYawPitchRoll ()
 
void setYawPitchRoll (Vector3D val)
 
bool getClonePlayer ()
 
void setClonePlayer (bool val)
 
- Public Member Functions inherited from ActorCinematicAction
std::string getActor ()
 
void setActor (std::string val)
 
- Public Member Functions inherited from CinematicAction
float getTimeOffset ()
 
void setTimeOffset (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getClonePlayer()

bool CloneActorCinematicAction::getClonePlayer ( )
inline

◆ getPosition()

Vector3D CloneActorCinematicAction::getPosition ( )
inline

◆ getYawPitchRoll()

Vector3D CloneActorCinematicAction::getYawPitchRoll ( )
inline

◆ setClonePlayer()

void CloneActorCinematicAction::setClonePlayer ( bool val)
inline

◆ setPosition()

void CloneActorCinematicAction::setPosition ( Vector3D val)
inline

◆ setYawPitchRoll()

void CloneActorCinematicAction::setYawPitchRoll ( Vector3D val)
inline