2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Enums/CreateActorCinematicAction__kCreateOrientation.h>
11 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
15 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
19 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
23 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
27 return *
reinterpret_cast<CreateActorCinematicAction__kCreateOrientation*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
31 *
reinterpret_cast<CreateActorCinematicAction__kCreateOrientation*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
35 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC);
39 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC) = val;
43 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
47 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
51 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC4);
55 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC4) = val;
Definition ActorCinematicAction.h:6
Definition CreateActorCinematicAction.h:8
CreateActorCinematicAction__kCreateOrientation getCreateOrientation()
Definition CreateActorCinematicAction.h:26
void setModel(std::string val)
Definition CreateActorCinematicAction.h:22
std::string getModel()
Definition CreateActorCinematicAction.h:18
void setCreateOrientation(CreateActorCinematicAction__kCreateOrientation val)
Definition CreateActorCinematicAction.h:30
void setAnimations(std::string val)
Definition CreateActorCinematicAction.h:14
void setForwardOffset(float val)
Definition CreateActorCinematicAction.h:46
std::string getAnimations()
Definition CreateActorCinematicAction.h:10
bool getAbsoluteTarget()
Definition CreateActorCinematicAction.h:50
void setHidePolymorphFloatyText(bool val)
Definition CreateActorCinematicAction.h:38
bool getHidePolymorphFloatyText()
Definition CreateActorCinematicAction.h:34
void setAbsoluteTarget(bool val)
Definition CreateActorCinematicAction.h:54
float getForwardOffset()
Definition CreateActorCinematicAction.h:42