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CreateActorCinematicAction.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Enums/CreateActorCinematicAction__kCreateOrientation.h>
7
9public:
10 std::string getAnimations() { // Property Generated Getter
11 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78);
12 }
13
14 void setAnimations(std::string val) { // Property Generated Setter
15 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
16 }
17
18 std::string getModel() { // Property Generated Getter
19 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
20 }
21
22 void setModel(std::string val) { // Property Generated Setter
23 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
24 }
25
26 CreateActorCinematicAction__kCreateOrientation getCreateOrientation() { // Property Generated Getter
27 return *reinterpret_cast<CreateActorCinematicAction__kCreateOrientation*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
28 }
29
30 void setCreateOrientation(CreateActorCinematicAction__kCreateOrientation val) { // Property Generated Setter
31 *reinterpret_cast<CreateActorCinematicAction__kCreateOrientation*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
32 }
33
34 bool getHidePolymorphFloatyText() { // Property Generated Getter
35 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
36 }
37
38 void setHidePolymorphFloatyText(bool val) { // Property Generated Setter
39 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
40 }
41
42 float getForwardOffset() { // Property Generated Getter
43 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
44 }
45
46 void setForwardOffset(float val) { // Property Generated Setter
47 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
48 }
49
50 bool getAbsoluteTarget() { // Property Generated Getter
51 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC4);
52 }
53
54 void setAbsoluteTarget(bool val) { // Property Generated Setter
55 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0xC4) = val;
56 }
57
58};
Definition ActorCinematicAction.h:6
Definition CreateActorCinematicAction.h:8
CreateActorCinematicAction__kCreateOrientation getCreateOrientation()
Definition CreateActorCinematicAction.h:26
void setModel(std::string val)
Definition CreateActorCinematicAction.h:22
std::string getModel()
Definition CreateActorCinematicAction.h:18
void setCreateOrientation(CreateActorCinematicAction__kCreateOrientation val)
Definition CreateActorCinematicAction.h:30
void setAnimations(std::string val)
Definition CreateActorCinematicAction.h:14
void setForwardOffset(float val)
Definition CreateActorCinematicAction.h:46
std::string getAnimations()
Definition CreateActorCinematicAction.h:10
bool getAbsoluteTarget()
Definition CreateActorCinematicAction.h:50
void setHidePolymorphFloatyText(bool val)
Definition CreateActorCinematicAction.h:38
bool getHidePolymorphFloatyText()
Definition CreateActorCinematicAction.h:34
void setAbsoluteTarget(bool val)
Definition CreateActorCinematicAction.h:54
float getForwardOffset()
Definition CreateActorCinematicAction.h:42