#include <CreateActorCinematicAction.h>
◆ getAbsoluteTarget()
bool CreateActorCinematicAction::getAbsoluteTarget |
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◆ getAnimations()
std::string CreateActorCinematicAction::getAnimations |
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◆ getCreateOrientation()
CreateActorCinematicAction__kCreateOrientation CreateActorCinematicAction::getCreateOrientation |
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◆ getForwardOffset()
float CreateActorCinematicAction::getForwardOffset |
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◆ getHidePolymorphFloatyText()
bool CreateActorCinematicAction::getHidePolymorphFloatyText |
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◆ getModel()
std::string CreateActorCinematicAction::getModel |
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◆ setAbsoluteTarget()
void CreateActorCinematicAction::setAbsoluteTarget |
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bool | val | ) |
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◆ setAnimations()
void CreateActorCinematicAction::setAnimations |
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std::string | val | ) |
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◆ setCreateOrientation()
void CreateActorCinematicAction::setCreateOrientation |
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CreateActorCinematicAction__kCreateOrientation | val | ) |
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◆ setForwardOffset()
void CreateActorCinematicAction::setForwardOffset |
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float | val | ) |
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◆ setHidePolymorphFloatyText()
void CreateActorCinematicAction::setHidePolymorphFloatyText |
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bool | val | ) |
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◆ setModel()
void CreateActorCinematicAction::setModel |
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std::string | val | ) |
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