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CreateActorCinematicAction Class Reference

#include <CreateActorCinematicAction.h>

Inheritance diagram for CreateActorCinematicAction:
ActorCinematicAction CinematicAction PropertyClass ClientCreateActorCinematicAction

Public Member Functions

std::string getAnimations ()
 
void setAnimations (std::string val)
 
std::string getModel ()
 
void setModel (std::string val)
 
CreateActorCinematicAction__kCreateOrientation getCreateOrientation ()
 
void setCreateOrientation (CreateActorCinematicAction__kCreateOrientation val)
 
bool getHidePolymorphFloatyText ()
 
void setHidePolymorphFloatyText (bool val)
 
float getForwardOffset ()
 
void setForwardOffset (float val)
 
bool getAbsoluteTarget ()
 
void setAbsoluteTarget (bool val)
 
- Public Member Functions inherited from ActorCinematicAction
std::string getActor ()
 
void setActor (std::string val)
 
- Public Member Functions inherited from CinematicAction
float getTimeOffset ()
 
void setTimeOffset (float val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAbsoluteTarget()

bool CreateActorCinematicAction::getAbsoluteTarget ( )
inline

◆ getAnimations()

std::string CreateActorCinematicAction::getAnimations ( )
inline

◆ getCreateOrientation()

CreateActorCinematicAction__kCreateOrientation CreateActorCinematicAction::getCreateOrientation ( )
inline

◆ getForwardOffset()

float CreateActorCinematicAction::getForwardOffset ( )
inline

◆ getHidePolymorphFloatyText()

bool CreateActorCinematicAction::getHidePolymorphFloatyText ( )
inline

◆ getModel()

std::string CreateActorCinematicAction::getModel ( )
inline

◆ setAbsoluteTarget()

void CreateActorCinematicAction::setAbsoluteTarget ( bool val)
inline

◆ setAnimations()

void CreateActorCinematicAction::setAnimations ( std::string val)
inline

◆ setCreateOrientation()

void CreateActorCinematicAction::setCreateOrientation ( CreateActorCinematicAction__kCreateOrientation val)
inline

◆ setForwardOffset()

void CreateActorCinematicAction::setForwardOffset ( float val)
inline

◆ setHidePolymorphFloatyText()

void CreateActorCinematicAction::setHidePolymorphFloatyText ( bool val)
inline

◆ setModel()

void CreateActorCinematicAction::setModel ( std::string val)
inline