2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/DoodleDoug.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/WindowAnimation.h>
10 return *
reinterpret_cast<DoodleDoug__DdDirection*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
14 *
reinterpret_cast<DoodleDoug__DdDirection*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
18 return *
reinterpret_cast<DoodleDoug__DdDirection*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
22 *
reinterpret_cast<DoodleDoug__DdDirection*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
26 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
30 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
34 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C);
38 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C) = val;
42 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
46 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
50 return reinterpret_cast<DoodleDoug* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
54 *
reinterpret_cast<DoodleDoug* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
59 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xF43C20);
60 return inner(
this, a0, a1, a2, a3);
Definition DdWinAnimMovePlayer.h:7
void setCurrentLocation(Vector3D val)
Definition DdWinAnimMovePlayer.h:37
Vector3D getCurrentLocation()
Definition DdWinAnimMovePlayer.h:33
void InitializeAnimation(int a0, int a1, float a2, DoodleDoug a3)
Definition DdWinAnimMovePlayer.h:57
DoodleDoug__DdDirection getFacing()
Definition DdWinAnimMovePlayer.h:9
void setFSpeed(float val)
Definition DdWinAnimMovePlayer.h:29
void setFacing(DoodleDoug__DdDirection val)
Definition DdWinAnimMovePlayer.h:13
void setMyBoard(DoodleDoug **val)
Definition DdWinAnimMovePlayer.h:53
void setTargetLocation(Vector3D val)
Definition DdWinAnimMovePlayer.h:45
Vector3D getTargetLocation()
Definition DdWinAnimMovePlayer.h:41
DoodleDoug__DdDirection getDirection()
Definition DdWinAnimMovePlayer.h:17
DoodleDoug ** getMyBoard()
Definition DdWinAnimMovePlayer.h:49
float getFSpeed()
Definition DdWinAnimMovePlayer.h:25
void setDirection(DoodleDoug__DdDirection val)
Definition DdWinAnimMovePlayer.h:21
Definition DoodleDoug.h:8
Definition WindowAnimation.h:5