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DdWinAnimMovePlayer.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/DoodleDoug.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/WindowAnimation.h>
6
8public:
9 DoodleDoug__DdDirection getFacing() { // Property Generated Getter
10 return *reinterpret_cast<DoodleDoug__DdDirection*>(reinterpret_cast<uintptr_t>(this) + 0x50);
11 }
12
13 void setFacing(DoodleDoug__DdDirection val) { // Property Generated Setter
14 *reinterpret_cast<DoodleDoug__DdDirection*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
15 }
16
17 DoodleDoug__DdDirection getDirection() { // Property Generated Getter
18 return *reinterpret_cast<DoodleDoug__DdDirection*>(reinterpret_cast<uintptr_t>(this) + 0x54);
19 }
20
21 void setDirection(DoodleDoug__DdDirection val) { // Property Generated Setter
22 *reinterpret_cast<DoodleDoug__DdDirection*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
23 }
24
25 float getFSpeed() { // Property Generated Getter
26 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58);
27 }
28
29 void setFSpeed(float val) { // Property Generated Setter
30 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
31 }
32
33 Vector3D getCurrentLocation() { // Property Generated Getter
34 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
35 }
36
37 void setCurrentLocation(Vector3D val) { // Property Generated Setter
38 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
39 }
40
41 Vector3D getTargetLocation() { // Property Generated Getter
42 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x68);
43 }
44
45 void setTargetLocation(Vector3D val) { // Property Generated Setter
46 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
47 }
48
49 DoodleDoug* * getMyBoard() { // Property Generated Getter
50 return reinterpret_cast<DoodleDoug* *>(reinterpret_cast<uintptr_t>(this) + 0x78);
51 }
52
53 void setMyBoard(DoodleDoug* * val) { // Property Generated Setter
54 *reinterpret_cast<DoodleDoug* **>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
55 }
56
57 void InitializeAnimation(int a0, int a1, float a2, DoodleDoug a3) { // Function Generated
58 using FunctionPointerType = void (*)(DdWinAnimMovePlayer *self, int a0, int a1, float a2, DoodleDoug a3);
59 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xF43C20);
60 return inner(this, a0, a1, a2, a3);
61 }
62
63};
Definition DdWinAnimMovePlayer.h:7
void setCurrentLocation(Vector3D val)
Definition DdWinAnimMovePlayer.h:37
Vector3D getCurrentLocation()
Definition DdWinAnimMovePlayer.h:33
void InitializeAnimation(int a0, int a1, float a2, DoodleDoug a3)
Definition DdWinAnimMovePlayer.h:57
DoodleDoug__DdDirection getFacing()
Definition DdWinAnimMovePlayer.h:9
void setFSpeed(float val)
Definition DdWinAnimMovePlayer.h:29
void setFacing(DoodleDoug__DdDirection val)
Definition DdWinAnimMovePlayer.h:13
void setMyBoard(DoodleDoug **val)
Definition DdWinAnimMovePlayer.h:53
void setTargetLocation(Vector3D val)
Definition DdWinAnimMovePlayer.h:45
Vector3D getTargetLocation()
Definition DdWinAnimMovePlayer.h:41
DoodleDoug__DdDirection getDirection()
Definition DdWinAnimMovePlayer.h:17
DoodleDoug ** getMyBoard()
Definition DdWinAnimMovePlayer.h:49
float getFSpeed()
Definition DdWinAnimMovePlayer.h:25
void setDirection(DoodleDoug__DdDirection val)
Definition DdWinAnimMovePlayer.h:21
Definition DoodleDoug.h:8
Definition WindowAnimation.h:5
Definition shared.h:12