#include <DdWinAnimMovePlayer.h>
◆ getCurrentLocation()
Vector3D DdWinAnimMovePlayer::getCurrentLocation |
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◆ getDirection()
DoodleDoug__DdDirection DdWinAnimMovePlayer::getDirection |
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◆ getFacing()
DoodleDoug__DdDirection DdWinAnimMovePlayer::getFacing |
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◆ getFSpeed()
float DdWinAnimMovePlayer::getFSpeed |
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◆ getMyBoard()
◆ getTargetLocation()
Vector3D DdWinAnimMovePlayer::getTargetLocation |
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◆ InitializeAnimation()
void DdWinAnimMovePlayer::InitializeAnimation |
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int | a0, |
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int | a1, |
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float | a2, |
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DoodleDoug | a3 ) |
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◆ setCurrentLocation()
void DdWinAnimMovePlayer::setCurrentLocation |
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Vector3D | val | ) |
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◆ setDirection()
void DdWinAnimMovePlayer::setDirection |
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DoodleDoug__DdDirection | val | ) |
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◆ setFacing()
void DdWinAnimMovePlayer::setFacing |
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DoodleDoug__DdDirection | val | ) |
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◆ setFSpeed()
void DdWinAnimMovePlayer::setFSpeed |
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float | val | ) |
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◆ setMyBoard()
void DdWinAnimMovePlayer::setMyBoard |
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DoodleDoug ** | val | ) |
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◆ setTargetLocation()
void DdWinAnimMovePlayer::setTargetLocation |
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Vector3D | val | ) |
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