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DdWinAnimMovePlayer Class Reference

#include <DdWinAnimMovePlayer.h>

Inheritance diagram for DdWinAnimMovePlayer:
WindowAnimation PropertyClass

Public Member Functions

DoodleDoug__DdDirection getFacing ()
 
void setFacing (DoodleDoug__DdDirection val)
 
DoodleDoug__DdDirection getDirection ()
 
void setDirection (DoodleDoug__DdDirection val)
 
float getFSpeed ()
 
void setFSpeed (float val)
 
Vector3D getCurrentLocation ()
 
void setCurrentLocation (Vector3D val)
 
Vector3D getTargetLocation ()
 
void setTargetLocation (Vector3D val)
 
DoodleDoug ** getMyBoard ()
 
void setMyBoard (DoodleDoug **val)
 
void InitializeAnimation (int a0, int a1, float a2, DoodleDoug a3)
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getCurrentLocation()

Vector3D DdWinAnimMovePlayer::getCurrentLocation ( )
inline

◆ getDirection()

DoodleDoug__DdDirection DdWinAnimMovePlayer::getDirection ( )
inline

◆ getFacing()

DoodleDoug__DdDirection DdWinAnimMovePlayer::getFacing ( )
inline

◆ getFSpeed()

float DdWinAnimMovePlayer::getFSpeed ( )
inline

◆ getMyBoard()

DoodleDoug ** DdWinAnimMovePlayer::getMyBoard ( )
inline

◆ getTargetLocation()

Vector3D DdWinAnimMovePlayer::getTargetLocation ( )
inline

◆ InitializeAnimation()

void DdWinAnimMovePlayer::InitializeAnimation ( int a0,
int a1,
float a2,
DoodleDoug a3 )
inline

◆ setCurrentLocation()

void DdWinAnimMovePlayer::setCurrentLocation ( Vector3D val)
inline

◆ setDirection()

void DdWinAnimMovePlayer::setDirection ( DoodleDoug__DdDirection val)
inline

◆ setFacing()

void DdWinAnimMovePlayer::setFacing ( DoodleDoug__DdDirection val)
inline

◆ setFSpeed()

void DdWinAnimMovePlayer::setFSpeed ( float val)
inline

◆ setMyBoard()

void DdWinAnimMovePlayer::setMyBoard ( DoodleDoug ** val)
inline

◆ setTargetLocation()

void DdWinAnimMovePlayer::setTargetLocation ( Vector3D val)
inline