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ItemTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CoreTemplate.h>
4#include <Cyrus/Classes/GameObjectTemplate.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 RequirementList* * getEquipRequirements() { // Property Generated Getter
10 return reinterpret_cast<RequirementList* *>(reinterpret_cast<uintptr_t>(this) + 0x118);
11 }
12
13 void setEquipRequirements(RequirementList* * val) { // Property Generated Setter
14 *reinterpret_cast<RequirementList* **>(reinterpret_cast<uintptr_t>(this) + 0x118) = val;
15 }
16
17 RequirementList* * getPurchaseRequirements() { // Property Generated Getter
18 return reinterpret_cast<RequirementList* *>(reinterpret_cast<uintptr_t>(this) + 0x120);
19 }
20
21 void setPurchaseRequirements(RequirementList* * val) { // Property Generated Setter
22 *reinterpret_cast<RequirementList* **>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
23 }
24
25 List<GameEffectInfo*> * getEquipEffects() { // Property Generated Getter
26 return reinterpret_cast<List<GameEffectInfo*> *>(reinterpret_cast<uintptr_t>(this) + 0x128);
27 }
28
29 void setEquipEffects(List<GameEffectInfo*> * val) { // Property Generated Setter
30 *reinterpret_cast<List<GameEffectInfo*> **>(reinterpret_cast<uintptr_t>(this) + 0x128) = val;
31 }
32
33 float getBaseCost() { // Property Generated Getter
34 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x138);
35 }
36
37 void setBaseCost(float val) { // Property Generated Setter
38 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x138) = val;
39 }
40
41 float getCreditsCost() { // Property Generated Getter
42 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x140);
43 }
44
45 void setCreditsCost(float val) { // Property Generated Setter
46 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x140) = val;
47 }
48
49 AvatarItemInfoBase* * getAvatarInfo() { // Property Generated Getter
50 return reinterpret_cast<AvatarItemInfoBase* *>(reinterpret_cast<uintptr_t>(this) + 0x148);
51 }
52
53 void setAvatarInfo(AvatarItemInfoBase* * val) { // Property Generated Setter
54 *reinterpret_cast<AvatarItemInfoBase* **>(reinterpret_cast<uintptr_t>(this) + 0x148) = val;
55 }
56
57 List<std::string> getAvatarFlags() { // Property Generated Getter
58 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x150);
59 }
60
61 void setAvatarFlags(List<std::string> val) { // Property Generated Setter
62 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x150) = val;
63 }
64
65 int getItemLimit() { // Property Generated Getter
66 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x13C);
67 }
68
69 void setItemLimit(int val) { // Property Generated Setter
70 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x13C) = val;
71 }
72
73 std::string getHolidayFlag() { // Property Generated Getter
74 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x160);
75 }
76
77 void setHolidayFlag(std::string val) { // Property Generated Setter
78 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x160) = val;
79 }
80
81 unsigned int getItemSetBonusTemplateID() { // Property Generated Getter
82 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x180);
83 }
84
85 void setItemSetBonusTemplateID(unsigned int val) { // Property Generated Setter
86 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x180) = val;
87 }
88
89 float GetBaseCost() { // Function Generated
90 using FunctionPointerType = float (*)(ItemTemplate *self);
91 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1334800);
92 return inner(this);
93 }
94
95 float GetCreditsCost() { // Function Generated
96 using FunctionPointerType = float (*)(ItemTemplate *self);
97 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1334810);
98 return inner(this);
99 }
100
101};
Definition AvatarItemInfoBase.h:5
Definition GameObjectTemplate.h:50
Definition ItemTemplate.h:7
void setItemLimit(int val)
Definition ItemTemplate.h:69
void setEquipEffects(List< GameEffectInfo * > *val)
Definition ItemTemplate.h:29
RequirementList ** getEquipRequirements()
Definition ItemTemplate.h:9
void setItemSetBonusTemplateID(unsigned int val)
Definition ItemTemplate.h:85
void setHolidayFlag(std::string val)
Definition ItemTemplate.h:77
void setAvatarInfo(AvatarItemInfoBase **val)
Definition ItemTemplate.h:53
float getCreditsCost()
Definition ItemTemplate.h:41
float getBaseCost()
Definition ItemTemplate.h:33
void setEquipRequirements(RequirementList **val)
Definition ItemTemplate.h:13
std::string getHolidayFlag()
Definition ItemTemplate.h:73
unsigned int getItemSetBonusTemplateID()
Definition ItemTemplate.h:81
AvatarItemInfoBase ** getAvatarInfo()
Definition ItemTemplate.h:49
List< std::string > getAvatarFlags()
Definition ItemTemplate.h:57
void setPurchaseRequirements(RequirementList **val)
Definition ItemTemplate.h:21
void setBaseCost(float val)
Definition ItemTemplate.h:37
void setAvatarFlags(List< std::string > val)
Definition ItemTemplate.h:61
float GetBaseCost()
Definition ItemTemplate.h:89
RequirementList ** getPurchaseRequirements()
Definition ItemTemplate.h:17
float GetCreditsCost()
Definition ItemTemplate.h:95
int getItemLimit()
Definition ItemTemplate.h:65
List< GameEffectInfo * > * getEquipEffects()
Definition ItemTemplate.h:25
void setCreditsCost(float val)
Definition ItemTemplate.h:45
Definition RequirementList.h:6