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Cyrus Mod Loader
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#include <ItemTemplate.h>
Public Member Functions | |
| RequirementList ** | getEquipRequirements () |
| void | setEquipRequirements (RequirementList **val) |
| RequirementList ** | getPurchaseRequirements () |
| void | setPurchaseRequirements (RequirementList **val) |
| List< GameEffectInfo * > * | getEquipEffects () |
| void | setEquipEffects (List< GameEffectInfo * > *val) |
| float | getBaseCost () |
| void | setBaseCost (float val) |
| float | getCreditsCost () |
| void | setCreditsCost (float val) |
| AvatarItemInfoBase ** | getAvatarInfo () |
| void | setAvatarInfo (AvatarItemInfoBase **val) |
| List< std::string > | getAvatarFlags () |
| void | setAvatarFlags (List< std::string > val) |
| int | getItemLimit () |
| void | setItemLimit (int val) |
| std::string | getHolidayFlag () |
| void | setHolidayFlag (std::string val) |
| unsigned int | getItemSetBonusTemplateID () |
| void | setItemSetBonusTemplateID (unsigned int val) |
| float | GetBaseCost () |
| float | GetCreditsCost () |
Public Member Functions inherited from PropertyClass | |
| virtual char * | getClassName ()=0 |
Gets the class name of the derived class in the format class T[*]. | |
| virtual void * | getPropertyList ()=0 |
Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions. | |
| virtual bool | copy (uint32_t a1)=0 |
| Copies the property class data. | |
| virtual void * | serialize (void *a2, uint32_t a3)=0 |
| Serializes the derived class's PropertyList as XML. | |
| virtual bool | onCreated ()=0 |
| Called when the PropertyClass is created. | |
| template<typename T > | |
| CYRUS T * | as () |
Casts this to a pointer of type T. | |
| virtual void | onPostLoad ()=0 |
Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished. | |
| virtual void | onFinalizeLoad ()=0 |
| virtual bool | shouldNotSerialize ()=0 |
| Determines if the PropertyClass should not be serialized. | |
Additional Inherited Members | |
Public Attributes inherited from GameObjectTemplate | |
| std::string | objectName |
| uint32_t | templateID |
| uint32_t | visualID |
| std::string | description |
| std::string | displayName |
| GameObjectType | objectType |
| uint32_t | pad2 |
| std::string | icon |
| bool | exemptFromAOI |
| uint8_t | pad [0x7] |
| std::list< std::string > | adjectiveList |
| uint8_t | pad1 [0x10] |
Public Attributes inherited from CoreTemplate | |
| std::vector< BehaviorTemplate * > | behaviors |
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