Cyrus Mod Loader
Loading...
Searching...
No Matches
ItemTemplate Class Reference

#include <ItemTemplate.h>

Inheritance diagram for ItemTemplate:
GameObjectTemplate CoreTemplate PropertyClass WizItemTemplate BoosterPackTemplate CantripsItemTemplate CurrencyTemplate GoldAmountTemplate ItemBundleTemplate LunariAmountTemplate PetSnackItemTemplate ReagentItemTemplate TourneyTokensAmountTemplate

Public Member Functions

RequirementList ** getEquipRequirements ()
 
void setEquipRequirements (RequirementList **val)
 
RequirementList ** getPurchaseRequirements ()
 
void setPurchaseRequirements (RequirementList **val)
 
List< GameEffectInfo * > * getEquipEffects ()
 
void setEquipEffects (List< GameEffectInfo * > *val)
 
float getBaseCost ()
 
void setBaseCost (float val)
 
float getCreditsCost ()
 
void setCreditsCost (float val)
 
AvatarItemInfoBase ** getAvatarInfo ()
 
void setAvatarInfo (AvatarItemInfoBase **val)
 
List< std::string > getAvatarFlags ()
 
void setAvatarFlags (List< std::string > val)
 
int getItemLimit ()
 
void setItemLimit (int val)
 
std::string getHolidayFlag ()
 
void setHolidayFlag (std::string val)
 
unsigned int getItemSetBonusTemplateID ()
 
void setItemSetBonusTemplateID (unsigned int val)
 
float GetBaseCost ()
 
float GetCreditsCost ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Additional Inherited Members

- Public Attributes inherited from GameObjectTemplate
std::string objectName
 
uint32_t templateID
 
uint32_t visualID
 
std::string description
 
std::string displayName
 
GameObjectType objectType
 
uint32_t pad2
 
std::string icon
 
bool exemptFromAOI
 
uint8_t pad [0x7]
 
std::list< std::string > adjectiveList
 
uint8_t pad1 [0x10]
 
- Public Attributes inherited from CoreTemplate
std::vector< BehaviorTemplate * > behaviors
 

Member Function Documentation

◆ getAvatarFlags()

List< std::string > ItemTemplate::getAvatarFlags ( )
inline

◆ getAvatarInfo()

AvatarItemInfoBase ** ItemTemplate::getAvatarInfo ( )
inline

◆ GetBaseCost()

float ItemTemplate::GetBaseCost ( )
inline

◆ getBaseCost()

float ItemTemplate::getBaseCost ( )
inline

◆ GetCreditsCost()

float ItemTemplate::GetCreditsCost ( )
inline

◆ getCreditsCost()

float ItemTemplate::getCreditsCost ( )
inline

◆ getEquipEffects()

List< GameEffectInfo * > * ItemTemplate::getEquipEffects ( )
inline

◆ getEquipRequirements()

RequirementList ** ItemTemplate::getEquipRequirements ( )
inline

◆ getHolidayFlag()

std::string ItemTemplate::getHolidayFlag ( )
inline

◆ getItemLimit()

int ItemTemplate::getItemLimit ( )
inline

◆ getItemSetBonusTemplateID()

unsigned int ItemTemplate::getItemSetBonusTemplateID ( )
inline

◆ getPurchaseRequirements()

RequirementList ** ItemTemplate::getPurchaseRequirements ( )
inline

◆ setAvatarFlags()

void ItemTemplate::setAvatarFlags ( List< std::string > val)
inline

◆ setAvatarInfo()

void ItemTemplate::setAvatarInfo ( AvatarItemInfoBase ** val)
inline

◆ setBaseCost()

void ItemTemplate::setBaseCost ( float val)
inline

◆ setCreditsCost()

void ItemTemplate::setCreditsCost ( float val)
inline

◆ setEquipEffects()

void ItemTemplate::setEquipEffects ( List< GameEffectInfo * > * val)
inline

◆ setEquipRequirements()

void ItemTemplate::setEquipRequirements ( RequirementList ** val)
inline

◆ setHolidayFlag()

void ItemTemplate::setHolidayFlag ( std::string val)
inline

◆ setItemLimit()

void ItemTemplate::setItemLimit ( int val)
inline

◆ setItemSetBonusTemplateID()

void ItemTemplate::setItemSetBonusTemplateID ( unsigned int val)
inline

◆ setPurchaseRequirements()

void ItemTemplate::setPurchaseRequirements ( RequirementList ** val)
inline