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TransformationEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getSRace() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x168);
10 }
11
12 void setSRace(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
14 }
15
16 float getFScale() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x188);
18 }
19
20 void setFScale(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
22 }
23
24 int getNPrimaryColor() { // Property Generated Getter
25 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x18C);
26 }
27
28 void setNPrimaryColor(int val) { // Property Generated Setter
29 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x18C) = val;
30 }
31
32 int getNSecondaryColor() { // Property Generated Getter
33 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x190);
34 }
35
36 void setNSecondaryColor(int val) { // Property Generated Setter
37 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x190) = val;
38 }
39
40 int getNPatternOption() { // Property Generated Getter
41 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x194);
42 }
43
44 void setNPatternOption(int val) { // Property Generated Setter
45 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x194) = val;
46 }
47
48 int getNGeometryOption() { // Property Generated Getter
49 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x198);
50 }
51
52 void setNGeometryOption(int val) { // Property Generated Setter
53 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x198) = val;
54 }
55
56 std::string getSNaturalAttack() { // Property Generated Getter
57 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1A0);
58 }
59
60 void setSNaturalAttack(std::string val) { // Property Generated Setter
61 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x1A0) = val;
62 }
63
64};
Definition GameEffectTemplate.h:6
Definition TransformationEffectTemplate.h:6
float getFScale()
Definition TransformationEffectTemplate.h:16
void setFScale(float val)
Definition TransformationEffectTemplate.h:20
void setSRace(std::string val)
Definition TransformationEffectTemplate.h:12
void setNSecondaryColor(int val)
Definition TransformationEffectTemplate.h:36
void setSNaturalAttack(std::string val)
Definition TransformationEffectTemplate.h:60
std::string getSNaturalAttack()
Definition TransformationEffectTemplate.h:56
int getNPatternOption()
Definition TransformationEffectTemplate.h:40
void setNGeometryOption(int val)
Definition TransformationEffectTemplate.h:52
void setNPrimaryColor(int val)
Definition TransformationEffectTemplate.h:28
int getNSecondaryColor()
Definition TransformationEffectTemplate.h:32
int getNGeometryOption()
Definition TransformationEffectTemplate.h:48
void setNPatternOption(int val)
Definition TransformationEffectTemplate.h:44
int getNPrimaryColor()
Definition TransformationEffectTemplate.h:24
std::string getSRace()
Definition TransformationEffectTemplate.h:8