Cyrus Mod Loader
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ArenaMatchResults Class Reference

#include <ArenaMatchResults.h>

Inheritance diagram for ArenaMatchResults:
PropertyClass

Public Member Functions

gid getMatchID ()
 
void setMatchID (gid val)
 
unsigned int getMatchNameID ()
 
void setMatchNameID (unsigned int val)
 
int getMatchResolution ()
 
void setMatchResolution (int val)
 
List< SharedPointer< MatchActorResult > > * getActorList ()
 
void setActorList (List< SharedPointer< MatchActorResult > > *val)
 
List< MatchTeamResultgetTeamResults ()
 
void setTeamResults (List< MatchTeamResult > val)
 
bool getTimeOutDraw ()
 
void setTimeOutDraw (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getActorList()

List< SharedPointer< MatchActorResult > > * ArenaMatchResults::getActorList ( )
inline

◆ getMatchID()

gid ArenaMatchResults::getMatchID ( )
inline

◆ getMatchNameID()

unsigned int ArenaMatchResults::getMatchNameID ( )
inline

◆ getMatchResolution()

int ArenaMatchResults::getMatchResolution ( )
inline

◆ getTeamResults()

List< MatchTeamResult > ArenaMatchResults::getTeamResults ( )
inline

◆ getTimeOutDraw()

bool ArenaMatchResults::getTimeOutDraw ( )
inline

◆ setActorList()

void ArenaMatchResults::setActorList ( List< SharedPointer< MatchActorResult > > * val)
inline

◆ setMatchID()

void ArenaMatchResults::setMatchID ( gid val)
inline

◆ setMatchNameID()

void ArenaMatchResults::setMatchNameID ( unsigned int val)
inline

◆ setMatchResolution()

void ArenaMatchResults::setMatchResolution ( int val)
inline

◆ setTeamResults()

void ArenaMatchResults::setTeamResults ( List< MatchTeamResult > val)
inline

◆ setTimeOutDraw()

void ArenaMatchResults::setTimeOutDraw ( bool val)
inline