#include <PhysicsBehavior.h>
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| gid | getNHolderGID () |
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| void | setNHolderGID (gid val) |
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| Vector3D | getVHoldOffset () |
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| void | setVHoldOffset (Vector3D val) |
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| float | getFHoldForce () |
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| void | setFHoldForce (float val) |
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| bool | IsEnabled () |
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| bool | IsResting () |
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| void | SetEnabled (bool a0) |
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| bool | CreateSimObject () |
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| bool | DestroySimObject () |
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| PhysicsSimObject * | GetSimObject () |
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| PhysicsBehaviorTemplate * | GetPhysicsTemplate () |
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| CoreObject * | GetHolder () |
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| Vector3D | GetHolderOffset () |
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| float | GetHolderForce () |
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| bool | Start () |
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| bool | Stop () |
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| bool | ApplyForce (Vector3D a0) |
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| bool | ApplyTorque (Vector3D a0) |
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| bool | Grab (CoreObject a0, Vector3D a1, float a2) |
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| bool | Release (CoreObject a0) |
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| void | Enable (bool a0) |
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| void | SetSolidCollision (char a0) |
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| bool | LoadCollision (char a0, bool a1, int a2) |
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| bool | LoadCollisionFromTemplate () |
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| std::basic_string< char, struct std::char_traits< char >, std::allocator< char > > | GetWalkableSurfaceName () |
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| unsigned int | getBehaviorTemplateNameID () |
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| void | setBehaviorTemplateNameID (unsigned int val) |
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| virtual char * | getClassName ()=0 |
| | Gets the class name of the derived class in the format class T[*].
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| virtual void * | getPropertyList ()=0 |
| | Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
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| virtual bool | copy (uint32_t a1)=0 |
| | Copies the property class data.
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| virtual void * | serialize (void *a2, uint32_t a3)=0 |
| | Serializes the derived class's PropertyList as XML.
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| virtual bool | onCreated ()=0 |
| | Called when the PropertyClass is created.
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| template<typename T > |
| CYRUS T * | as () |
| | Casts this to a pointer of type T.
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| virtual void | onPostLoad ()=0 |
| | Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
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| virtual void | onFinalizeLoad ()=0 |
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| virtual bool | shouldNotSerialize ()=0 |
| | Determines if the PropertyClass should not be serialized.
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◆ ApplyForce()
| bool PhysicsBehavior::ApplyForce |
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Vector3D | a0 | ) |
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◆ ApplyTorque()
| bool PhysicsBehavior::ApplyTorque |
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Vector3D | a0 | ) |
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◆ CreateSimObject()
| bool PhysicsBehavior::CreateSimObject |
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◆ DestroySimObject()
| bool PhysicsBehavior::DestroySimObject |
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◆ getFHoldForce()
| float PhysicsBehavior::getFHoldForce |
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◆ GetHolder()
◆ GetHolderForce()
| float PhysicsBehavior::GetHolderForce |
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◆ GetHolderOffset()
| Vector3D PhysicsBehavior::GetHolderOffset |
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◆ getNHolderGID()
| gid PhysicsBehavior::getNHolderGID |
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◆ GetPhysicsTemplate()
◆ GetSimObject()
◆ getVHoldOffset()
| Vector3D PhysicsBehavior::getVHoldOffset |
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◆ Grab()
◆ IsEnabled()
| bool PhysicsBehavior::IsEnabled |
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◆ IsResting()
| bool PhysicsBehavior::IsResting |
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◆ Release()
◆ SetEnabled()
| void PhysicsBehavior::SetEnabled |
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bool | a0 | ) |
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◆ setFHoldForce()
| void PhysicsBehavior::setFHoldForce |
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float | val | ) |
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◆ setNHolderGID()
| void PhysicsBehavior::setNHolderGID |
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gid | val | ) |
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◆ setVHoldOffset()
| void PhysicsBehavior::setVHoldOffset |
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Vector3D | val | ) |
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◆ Start()
| bool PhysicsBehavior::Start |
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◆ Stop()
| bool PhysicsBehavior::Stop |
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