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PvPMatchRequest Class Reference

#include <PvPMatchRequest.h>

Inheritance diagram for PvPMatchRequest:
MatchRequest PropertyClass BracketRequest

Public Member Functions

SharedPointer< PvPMatchJoinQueueRequirements > * getJoinQueueRequirements ()
 
void setJoinQueueRequirements (SharedPointer< PvPMatchJoinQueueRequirements > *val)
 
List< gid > getIgnoredList ()
 
void setIgnoredList (List< gid > val)
 
float getMatchTimer ()
 
void setMatchTimer (float val)
 
int getBonusTime ()
 
void setBonusTime (int val)
 
int getPassPenalty ()
 
void setPassPenalty (int val)
 
int getYellowTime ()
 
void setYellowTime (int val)
 
int getRedTime ()
 
void setRedTime (int val)
 
int getMinTurnTime ()
 
void setMinTurnTime (int val)
 
Vector< SharedPointer< SpellEffectPenalty > > * getEffects ()
 
void setEffects (Vector< SharedPointer< SpellEffectPenalty > > *val)
 
- Public Member Functions inherited from MatchRequest
gid getCharacterID ()
 
void setCharacterID (gid val)
 
unsigned int getTournamentNameID ()
 
void setTournamentNameID (unsigned int val)
 
unsigned int getMatchNameID ()
 
void setMatchNameID (unsigned int val)
 
unsigned int getLeagueID ()
 
void setLeagueID (unsigned int val)
 
unsigned int getSeasonID ()
 
void setSeasonID (unsigned int val)
 
List< SharedPointer< MatchTeam > > * getTeams ()
 
void setTeams (List< SharedPointer< MatchTeam > > *val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getBonusTime()

int PvPMatchRequest::getBonusTime ( )
inline

◆ getEffects()

Vector< SharedPointer< SpellEffectPenalty > > * PvPMatchRequest::getEffects ( )
inline

◆ getIgnoredList()

List< gid > PvPMatchRequest::getIgnoredList ( )
inline

◆ getJoinQueueRequirements()

SharedPointer< PvPMatchJoinQueueRequirements > * PvPMatchRequest::getJoinQueueRequirements ( )
inline

◆ getMatchTimer()

float PvPMatchRequest::getMatchTimer ( )
inline

◆ getMinTurnTime()

int PvPMatchRequest::getMinTurnTime ( )
inline

◆ getPassPenalty()

int PvPMatchRequest::getPassPenalty ( )
inline

◆ getRedTime()

int PvPMatchRequest::getRedTime ( )
inline

◆ getYellowTime()

int PvPMatchRequest::getYellowTime ( )
inline

◆ setBonusTime()

void PvPMatchRequest::setBonusTime ( int val)
inline

◆ setEffects()

void PvPMatchRequest::setEffects ( Vector< SharedPointer< SpellEffectPenalty > > * val)
inline

◆ setIgnoredList()

void PvPMatchRequest::setIgnoredList ( List< gid > val)
inline

◆ setJoinQueueRequirements()

void PvPMatchRequest::setJoinQueueRequirements ( SharedPointer< PvPMatchJoinQueueRequirements > * val)
inline

◆ setMatchTimer()

void PvPMatchRequest::setMatchTimer ( float val)
inline

◆ setMinTurnTime()

void PvPMatchRequest::setMinTurnTime ( int val)
inline

◆ setPassPenalty()

void PvPMatchRequest::setPassPenalty ( int val)
inline

◆ setRedTime()

void PvPMatchRequest::setRedTime ( int val)
inline

◆ setYellowTime()

void PvPMatchRequest::setYellowTime ( int val)
inline