Cyrus Mod Loader
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PhysicsBehaviorClient Class Reference

#include <PhysicsBehaviorClient.h>

Inheritance diagram for PhysicsBehaviorClient:
PhysicsBehavior CollisionBehavior BehaviorInstance PropertyClass PropertyClass

Additional Inherited Members

- Public Member Functions inherited from PhysicsBehavior
gid getNHolderGID ()
 
void setNHolderGID (gid val)
 
Vector3D getVHoldOffset ()
 
void setVHoldOffset (Vector3D val)
 
float getFHoldForce ()
 
void setFHoldForce (float val)
 
bool IsEnabled ()
 
bool IsResting ()
 
void SetEnabled (bool a0)
 
bool CreateSimObject ()
 
bool DestroySimObject ()
 
PhysicsSimObjectGetSimObject ()
 
PhysicsBehaviorTemplateGetPhysicsTemplate ()
 
CoreObjectGetHolder ()
 
Vector3D GetHolderOffset ()
 
float GetHolderForce ()
 
bool Start ()
 
bool Stop ()
 
bool ApplyForce (Vector3D a0)
 
bool ApplyTorque (Vector3D a0)
 
bool Grab (CoreObject a0, Vector3D a1, float a2)
 
bool Release (CoreObject a0)
 
- Public Member Functions inherited from CollisionBehavior
void Enable (bool a0)
 
void SetSolidCollision (char a0)
 
bool LoadCollision (char a0, bool a1, int a2)
 
bool LoadCollisionFromTemplate ()
 
std::basic_string< char, struct std::char_traits< char >, std::allocator< char > > GetWalkableSurfaceName ()
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.